Application updated

log in

Advanced search

Message boards : News : Application updated

Previous · 1 · 2 · 3 · 4 · 5 · 6 · 7 · Next
Author Message
Profile STE\/E
           
Avatar
Send message
Joined: 28 Mar 10
Posts: 488
Credit: 3,502,650
RAC: 222
Total hours: 17,996,505
Message 923 - Posted: 18 Feb 2013, 19:01:50 UTC

No new updates for about 12 Hr's now ???
____________

Link
Avatar
Send message
Joined: 20 Jun 12
Posts: 38
Credit: 244,692
RAC: 69
Total hours: 114,960
Message 924 - Posted: 18 Feb 2013, 20:01:21 UTC - in response to Message 921.
Last modified: 18 Feb 2013, 20:03:39 UTC

I've seen no project hours increase so far today. Earlier today I reported dozens of tasks for several different projects. Such updates use to be live, or close to it. I'm guessing the updates are now being done differently. Perhaps every 8h or something.

Now it's a bit more than 8 hours... if I should guess based on what I have seen while watching it the last couple of days, I'd say it stopped updating after the release of v3.42.
____________
.

zombie67 [MM]
           
Avatar
Send message
Joined: 30 Mar 10
Posts: 162
Credit: 7,435,849
RAC: 1,221
Total hours: 24,544,464
Message 925 - Posted: 18 Feb 2013, 20:18:20 UTC

http://wuprop.boinc-af.org/stats/

Stats were updated Mon, 18 Feb 2013 15:20:09 GMT.
____________
Reno, NV
Team: SETI.USA

Thorvin
   
Send message
Joined: 13 Apr 10
Posts: 1
Credit: 148,896
RAC: 0
Total hours: 122,915
Message 926 - Posted: 18 Feb 2013, 20:50:07 UTC
Last modified: 18 Feb 2013, 20:53:30 UTC

I just saw that there was a little movement in the stats data on the user account page, but not all of the data is up to date, but at least something seems to move again. Let's hope the best

Markus

Profile Jerzy_Przytocki
     
Send message
Joined: 23 Apr 11
Posts: 1
Credit: 373,365
RAC: 73
Total hours: 614,373
Message 927 - Posted: 18 Feb 2013, 22:12:01 UTC

Hi.
Kubuntu 12.10 64 bit, manager 7.0.27, aplication wuprop 3.42.
I7 2600k@3,7 Ghz 8 GB Ram

No problem.


____________

Profile skgiven
       
Avatar
Send message
Joined: 7 Sep 10
Posts: 453
Credit: 943,502
RAC: 14
Total hours: 2,098,913
Message 928 - Posted: 18 Feb 2013, 22:21:04 UTC - in response to Message 926.
Last modified: 18 Feb 2013, 22:24:40 UTC

I received runtime credit for Ibercivis' new/revamped project:

    ibercivis Drug liberation simulations at the nanoscale 34.68

It's looking like projects are being updated one by one. I refreshed a few times and saw more and more projects were updated.
It makes sense for updates to be performed once or twice a day, rather than live.

Profile STE\/E
           
Avatar
Send message
Joined: 28 Mar 10
Posts: 488
Credit: 3,502,650
RAC: 222
Total hours: 17,996,505
Message 929 - Posted: 20 Feb 2013, 15:36:07 UTC - in response to Message 928.

It makes sense for updates to be performed once or twice a day, rather than live.


One of the things that make BOINC fun to run is watching your Stat's go up & that especially goes for this Project with it's Weird Badge System. If the Stat's here are only going to be Updated Once a day or even Twice then the Project is a Real yawner to run. It don't have to be done live but I would think every 4 Hr's wouldn't be excessive. The Stat's haven't been Updated for at least 8 Hr's now, Yawn ...

____________

BobCat13
 
Send message
Joined: 6 Apr 10
Posts: 27
Credit: 417,368
RAC: 111
Total hours: 394,951
Message 932 - Posted: 20 Feb 2013, 21:15:26 UTC - in response to Message 928.

skgiven wrote:
I received runtime credit for Ibercivis' new/revamped project:
    ibercivis Drug liberation simulations at the nanoscale 34.68


Have you received any credit on the Ibercivis site for those tasks? I ask because it does not appear they have setup a validator for that application.

http://registro.ibercivis.es/server_status.php

No validator daemon showing on the left side of page, lots of workunits waiting for validation, and zeros in the avg runtime and users columns.

nanoprobe
   
Avatar
Send message
Joined: 20 Feb 13
Posts: 33
Credit: 563,277
RAC: 154
Total hours: 3,134,383
Message 933 - Posted: 20 Feb 2013, 23:13:43 UTC

So if I understand this badge thingy correctly I need 100 hours each on 20 projects to get a badge?
____________

Profile STE\/E
           
Avatar
Send message
Joined: 28 Mar 10
Posts: 488
Credit: 3,502,650
RAC: 222
Total hours: 17,996,505
Message 934 - Posted: 20 Feb 2013, 23:17:55 UTC

Right, that's the bare minimum for the 1'st Star ...
____________

nanoprobe
   
Avatar
Send message
Joined: 20 Feb 13
Posts: 33
Credit: 563,277
RAC: 154
Total hours: 3,134,383
Message 935 - Posted: 20 Feb 2013, 23:29:07 UTC
Last modified: 20 Feb 2013, 23:30:49 UTC

Right, that's the bare minimum for the 1'st Star ...

That's going to take me a while.



Does the project only run 1 task at a time on a multi-thread CPU?

Profile Conan
       
Avatar
Send message
Joined: 28 Mar 10
Posts: 427
Credit: 856,241
RAC: 217
Total hours: 1,903,067
Message 936 - Posted: 21 Feb 2013, 4:07:58 UTC - in response to Message 935.

Right, that's the bare minimum for the 1'st Star ...

That's going to take me a while.



Does the project only run 1 task at a time on a multi-thread CPU?


WUProp only needs 1 application running on your computer at a time as it monitors all threads and the WUs that are being processed.
Having another WUProp WU running would serve no purpose as it would just be collecting the same information as the 1st WU does.
So only one WU is needed for however many threads you have.

Conan
____________

Profile STE\/E
           
Avatar
Send message
Joined: 28 Mar 10
Posts: 488
Credit: 3,502,650
RAC: 222
Total hours: 17,996,505
Message 937 - Posted: 21 Feb 2013, 5:17:32 UTC

You have to have 1 WUProp Wu running on each Computer you have too ...
____________

Crystal Pellet
 
Send message
Joined: 12 Sep 10
Posts: 4
Credit: 58,760
RAC: 0
Total hours: 223,553
Message 938 - Posted: 21 Feb 2013, 7:48:22 UTC - in response to Message 933.

So if I understand this badge thingy correctly I need 100 hours each on 20 projects to get a badge?

To be more precise: Not 20 projects, but 20 different applications.

nanoprobe
   
Avatar
Send message
Joined: 20 Feb 13
Posts: 33
Credit: 563,277
RAC: 154
Total hours: 3,134,383
Message 939 - Posted: 21 Feb 2013, 14:29:29 UTC - in response to Message 937.

You have to have 1 WUProp Wu running on each Computer you have too ...

Thanks. Wonder how much that will affect GPU apps that also use CPU cycles.

Profile STE\/E
           
Avatar
Send message
Joined: 28 Mar 10
Posts: 488
Credit: 3,502,650
RAC: 222
Total hours: 17,996,505
Message 940 - Posted: 21 Feb 2013, 14:40:06 UTC - in response to Message 939.

Shouldn't affect it at all, it's a NCI Wu ... :)
____________

Profile KPX
       
Send message
Joined: 6 Apr 10
Posts: 41
Credit: 749,111
RAC: 259
Total hours: 1,386,323
Message 941 - Posted: 21 Feb 2013, 16:49:13 UTC - in response to Message 796.

I've got Credits in 123 Different Projects but it meaningless since you have to start all over to get the Badges.

Show me any project, that introduced badges retroactive. Or, better, show me any project that had the necessary information to give badges retroactive for certain apps.
It's a pity, but it's nothing that could be done anything about.


You can't mean that seriously. All badges on all projects I crunch (which means with few exceptions all BOINC projects) are taking into account your entire history, i.e., they were all retroactive when introduced. Which is what makes this particular badge system meaningless, unless used as something like a period badge (e.g., annual competition). And if wuprop doesn't have the history, or isn't able to get the history from the individual projects, then why is it doing the badges? I guess I am missing some logic or purpose behind it...

Profile Coleslaw
       
Avatar
Send message
Joined: 11 Apr 10
Posts: 179
Credit: 6,863,581
RAC: 1,817
Total hours: 14,231,658
Message 942 - Posted: 21 Feb 2013, 17:11:15 UTC

KPX....obviously you don't run OProject....They didn't make badges retroactive and have different criteria for each of the badges.

The other projects either still had the necessary data or they took the simple route and made one badge based on points (yawn) that covered all apps rather then individual ones. I believe Numberfields is one of these that actually stated in their forums that they had to go that route due to not having the individualized data.

Profile Maurice Goulois
   
Send message
Joined: 29 Sep 11
Posts: 7
Credit: 211,065
RAC: 7
Total hours: 491,708
Message 943 - Posted: 21 Feb 2013, 19:48:17 UTC

Seriously, none of the projects have the storage space necessary to have full backwards history of any of its users, except maybe very recent and small ones.

Doing points based badges, if single application, should be easy.

Time based badges with accurate historical data is just not possible, except introduced at the very start of a project or new application of the project.
____________

Profile skgiven
       
Avatar
Send message
Joined: 7 Sep 10
Posts: 453
Credit: 943,502
RAC: 14
Total hours: 2,098,913
Message 944 - Posted: 22 Feb 2013, 13:55:35 UTC - in response to Message 932.
Last modified: 22 Feb 2013, 14:35:28 UTC

skgiven wrote:
I received runtime credit for Ibercivis' new/revamped project:
    ibercivis Drug liberation simulations at the nanoscale 34.68


Have you received any credit on the Ibercivis site for those tasks? I ask because it does not appear they have setup a validator for that application.

http://registro.ibercivis.es/server_status.php

No validator daemon showing on the left side of page, lots of workunits waiting for validation, and zeros in the avg runtime and users columns.


BobCat13, thanks for the heads up. Yeah, I'm seeing the same problem!
I knew I had a lot PV's but thought they would have turned the validator on by now. I've disabled getting new work from Ibercivis for a while.
http://www.ibercivis.net/ibercivis/results.php?userid=22721

It's not good that so many projects are so badly run at present. Slinca has a failed uploader (something to do with zipping, but too busy to fix it for ages). The Almere Test Grid isn't granting credit either. So there are at least 3 projects that you can crunch for but get no credit. Then there is the MT problems that effect this badge system and other projects.

You have to have 1 WUProp Wu running on each Computer you have too ...
- Thanks. Wonder how much that will affect GPU apps that also use CPU cycles.

For years I have recommend 'freeing up' a CPU thread/core when running GPU projects, as it improves GPU productivity and reduces errors. I have also recommended running non CPU intensive projects, as they adds some Boinc credit while providing some useful statistical information. My only concern is that the projects could push out improperly tested apps that cause problems, but this is a concern for most projects.

Previous · 1 · 2 · 3 · 4 · 5 · 6 · 7 · Next
Post to thread

Message boards : News : Application updated


Home | My Account | Message Boards | Results


Copyright © 2020 Sebastien